Cover of: Teach Yourself Card Games | David Parlett Read Online

Teach Yourself Card Games

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Published by McGraw-Hill .
Written in English

Book details:

The Physical Object
Number of Pages264
ID Numbers
Open LibraryOL7299941M
ISBN 100071419748
ISBN 109780071419741

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Get this from a library! Teach yourself card games. [David Parlett] -- Bridge, cribbage, whist, poker, rummy, hearts, solitaire it's truly amazing how many clever uses people have devised for a simple deck of 52 cards. And "Teach Yourself Card Games" covers the best. Find many great new & used options and get the best deals for Teach Yourself: Teach Yourself Card Games by David Parlett (, Paperback) at the best online prices at eBay! Free shipping for many products! Teach Yourself is currently an imprint of Hodder Education and formerly a series published by the English Universities Press (a subsidiary company of Hodder & Stoughton) that specializes in self-instruction books. The series, which began in , is most famous for its language education books, but its titles in mathematics (including algebra and calculus) are also best sellers, and Parent: Hodder Education.   Best way to teach yourself game design? I'm a starting out game developer and although I am going for game programming, I feel like I don't know a whole lot about Game Design and I should. I know mostly about level design, mechanics, basic story design, and some aspects of character design.

There are hundreds of card games available to appeal to all tastes - from the intellectual intricacies of Bridge to the traditions of cribbage and whist. Teach Yourself Card Games includes the classics, games from abroad, and timeless favourites. The way it is written makes it suitable for everyone, for beginners, regular players, and the.   And "Teach Yourself Card Games" covers the best of them, offering easy-to-follow instructions on how to play dozens of games, including the classics and perennial favorites as well as exotic games from around the world. Suitable for readers of all levels of experience, it is both a handy reference and a guide for experimenting with new gamesPages:   There's a card game to appeal to every kind of taste--from the intellectual intricacies of bridge to the psychological experiment of poker. Teach Yourself Card Games includes classic games, such as piquet and bezique; national games from abroad, such as skat and scopa; timeless favorites like rummy; and modern inventions, such as barbu/5(5). Note: Citations are based on reference standards. However, formatting rules can vary widely between applications and fields of interest or study. The specific requirements or preferences of your reviewing publisher, classroom teacher, institution or organization should be applied.

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